Windrose Wiki

Status Effect

Bleeding

DOT

Bleeding is a powerful damage-over-time status effect inflicted by the Rapier of a Thousand Cuts. Each stack deals 40 damage per second, and the effect can accumulate up to 5 stacks for a devastating 200 damage per second. This makes Bleeding one of the most lethal sustained-damage effects in Windrose, capable of melting through even heavily armored opponents if left unchecked. The rapid tick rate punishes enemies who ignore the accumulating wounds, turning prolonged engagements decisively in the rapier wielder's favor.

Applying Bleeding stacks requires consistent pressure with the Rapier of a Thousand Cuts, rewarding aggressive playstyles built around swift, repeated strikes. Each successful hit has a chance to add another stack, so players should focus on landing as many attacks as possible in quick succession. Pairing the rapier with talents that increase attack speed or reduce stamina costs can accelerate stack application significantly. Once all 5 stacks are active, the damage output rivals or exceeds most burst-damage abilities, making the Rapier of a Thousand Cuts a top-tier choice for sustained DPS builds.

When facing an enemy applying Bleeding, your priority should be disengaging before stacks accumulate. Dodge rolls and sprint escapes can create the distance needed to let stacks expire naturally. Healing items and regeneration talents can offset the damage if you must stay in the fight, but preventing stack buildup is far more effective than trying to heal through a fully stacked Bleeding effect. Players exploring areas with Bleeding-capable enemies should carry extra medical supplies and consider equipping armor with high damage resistance to mitigate each tick.

Details

Effect TypeDOT
StacksYes
Max Stacks5
NoindexNo

Guides & Articles

Quick Facts

Type
Status Effect
Game Version
0.10.0.2.54
Confidence
High
Verified
Apr 17, 2026

Sources

game-research.md